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~Presents~

Obscure Actions!
More Scenarios for Spanish Fury, Actions!

haiduks

 
Just about everywhere, 1554-1600

"Cowards die many times before their deaths, the valiant never taste of death but once."
-William Shakespeare
Provided here are some scenarios from out of the way places rarely looked at by historians,
much less by the gaming community. The scope for Actions! is effectively limitless- favorite
armies or those with interesting backgrounds become quite accessible. Our Malta scenarios
were made to perhaps entice those fans (among our group, too) of the Hospitalers into painting
 up an army of them which would be just about useless for larger battles, considering their small size.
 Its a pity that many armies and campaigns fall by the wayside because  they are too small or didn't
generate large field battles. This syndrome  has led to a scarcity of figures for several
 historically important nations. The Venetians (and all Italians of the period), the Portuguese,
the Barbary Corsair states, are among the victims. Further, some individual troop types are
also in short supply. Sailors and rowers, wealth burgher militias, Sea Beggars, bandits, rebels,
Iyalars, Naval Janissaries, etc.

Anyways, enjoy the scenarios provided. If you can come up with some of your own, write us
or post them yourself to the files section of our yahoo group so the rest of us can join the fun.

Scenarios

first

The Auruncian Mountains


19 June, 1592
Marco Sciarra, the Gentleman bandit, has been operating on the Papal-Neapolitan
 border for years, sacking towns (Foggia!), churches, villages and anything else
his large band of rebels and Bandits come across. Using the mountains, forests, and
marshes as a base, and supplied by towns under his protection or those of his
 relations, he has evaded Papal and Spanish Armies most of the time, and defeated
 them in the field other times.  In this scenario, part of his "army" is caught in a
hillside village by a surprise attack.

Rebels/Bandits
Roll 1d6 on the Force table below:
Flight number: 30%

1 4xPt, 1xFs, 8xLA, 6xPs
2
6xPt, 8xLA, 2xLL, 1xSaker w/crew
3
4xStr, 4xPt, 2xLL, 8xLA
4
4xPt, 12xLA, 6xPs, 1xSaker w/crew
5
6xLL, 2xGV, 16xLA
6
6xStr, 4xMtS, 18xLA, 1xSaker w/crew

Papal/Spanish
Roll 1d6 on the Large, Mixed section of the Portuguese/Italian National Force Table
Any Gd (Gendarmes) are replaced by SM (Spanish Musketeers). On top of this they
receive one Saker w/crew.

The Board
(Roughly 4'x8')
 The Rebel board edge (one of the 4' edges) should be the higher end of a slope (getting tough at
the edge), with a manor house atop it. A road should lead from the manor house all the way to the
 opposite board edge. Around the middle of the board their should be a village with forests and fields
around it.

Setup
The Rebels set up first anywhere in the village or on their half of the board, in ambush if they should
 so choose (it was not much of a surprise after all). The Papal/Spanish enter from their board edge
(opposite that of the rebels).

Victory Conditions
The Papal/Spanish Player wins by killing the Rebel Colonel or by taking the Manor house
(where the plunder and hostages are kept). The Bandits/Rebels win by sending the Papal/Spanish
forces past their flight number. Note: Any Rebels in the Manor at the time they past their flight number
may continue fighting while inside!


venice

Capture the Flag

  late May, 1571
The siege of Famagusta has dragged on through the winter with thousands of casualties
suffered by the near quarter-million man Turkish host. Fresh supplies of men and material
have arrived- so many that the Turkish commander boasts that if they each threw one sandal
into the ditch around the walls they could fill it. A 74 gun battery has failed to bring down
the walls. In a gesture meant to break the defenders' resolve, the flag of the Republic of St. Mark
captured at Nicosia has been planted close to the walls by the Turks.  Astor Baglione, the
town's military commander has vowed to capture it (he in fact did so with his own hands).

The Venetians
Roll 1d6 on the Large, Predominantly Foot section of the Portuguese/Italian National Force Table.
On top of this they receive 4xGV. Further, they may pick their Colonel from the available
officers at the start of the scenario.

Ottomans
Roll 1d6 on the Large, Predominantly Foot section of the Turkish National Force Table.
Because of the surprise sortie, all Turkish Companies begin the game with one Humiliated
marker on them.


The Board (Roughly 4'x4')
 
24" from the Turks board edge should be a trench running across the full length of the board,
with two small bridges over them at equal intervals (they were preparing for an assault). The Flag
should be directly behind a trench section roughly in the middle of the board. At the Turkish edge should be a camp of tents (or something similar). The Venetian side of the board should be mostly flat.

Setup
The Turks set up in their trenches or behind them. The Venetians enter from their board edge.

Victory Conditions
To a major victory the Venetians must take possession of the Flag and escape with it off their
board edge. If the company carrying the Flag is routed in hand-to-hand combat the victorious
company controls it. The Turks may not move the Flag from its start position until it is taken by
the Venetians. If the Venetians move a company into the Turkish camp, they win a minor victory.