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THE LIST OF OUR
FREE GAMES! War of 1812- Cousin Jonathan Patriots (AmRev) John Bull Obstinate Beyond Description Ancient Greece- Renaissance- Spanish Fury
Series:
Siege! Sail! Actions! Battle! Campaign! Voyage! Tinker Fox Very Civile Actions! (ECW) Russian Civil War-
We are also the
home
of the Feldmachink! Double blind system for tabletop or boardgame for TOTALLY HIDDEN MOVEMENT WITHOUT A REFEREE!! Check
it out
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![]() Being a set of rules for the late American War, 1812-1814 "Oh, for another regiment!" Sir Isaac Brock, 1812
Welcome to
Obstinate Beyond Description
Introduction These rules were designed to
include as much historical
detail as we could without overly bogging down the game. You’ll find that
armies are more constrained in their choice of activities than most
freewheeling strategy game, but
we feel this reflects the
period. We are
fortunate in that so many officers’ personal letters and official correspondences have
survived, all
of which show the frustration brought on by
poor roads, lack of supplies
and the insubordination of fellow officers. This is not to say that the game is slow. Proper planning and striking while the iron is hot will net you victory. Recognizing windows of opportunity to act even when you are not as prepared as you may like can be quite exciting, and you will find the campaign can be a real nail-biter. The game is Leader
driven. His characteristics and qualities
coupled with circumstances will dictate what a force can and cannot do.
The
closer you are to supplies, the more you can do- unfortunately you
can’t win by
sitting in a supply depot. A turn is played in operations.
Players alternate operating
with a force and Leader of their choosing, trying to outmaneuver their
opponents and lever them out of commanding positions, opening up
strategic
objectives. Beware;
although you may be only a mile or so from your objective,
stretched supply lines, bands of guerilla fighters and incompetent
Generals can
force a sudden retreat, undoing careful planning.
The board is divided
into supply areas (colour coded) that
can change due to territorial acquisitions. While the British begin with
excellent supplies near
![]() The Scale
The
Niagara region in not a huge
one. An army could march from the top to the bottom in two days (in
peacetime).We use two day turns, which allows for the tiniest of
actions and moves
to be of significance. As far as troop scale is concerned all units
used in play are called Detachments, which
represent between 100-200 men. Thus the British 100th Battle Resolution-
miniatures or not?
The gaem includes table for resolving any type of engagement generated, large or small. However, the system is fully integrated with both Cousin Jonathan and John Bull (miniatures rules also available free on this site) to allow players to fight any or every battle on the tabletop using miniatures!
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Come
and join us at
our Yahoo Group, where we discuss rules, variants, and new products! Right HERE! * * * Contact us anytime, by mail, at: The Perfect Captain * * * Visit us at The Perfect Captain's Homepage Also, battlefield, uniform, and historic site books printed by: Uniforms and Equipment of the
United States
Forces
on the War Of 1812 War Along the Niagara
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