| |
THE LIST OF OUR
FREE GAMES! War of 1812- Cousin Jonathan Patriots (AmRev) John Bull Obstinate Beyond Description ...and Scenarios Chryslers Farm Chippewa Sackets Harbour Ancient Greece- Renaissance- Spanish Fury
Series:
Siege! Sail! Actions! Battle! Campaign! Voyage! Tinker Fox Very Civile Actions! (ECW) Russian Civil War-
We are also the
home
of the Feldmachink! Double blind system for tabletop or boardgame for TOTALLY HIDDEN MOVEMENT WITHOUT A REFEREE!! Check
it out
|
|
![]() Being a set of rules for the late American War, 1812-1814 "The men I have here, tho' always ready to obey my orders, are so debilitated and worn down by unconqerable drunkeness that neither the fear of punishment, the love of fame or the honour of their Country can animate them to extra-ordinary exertions". -Captain Charles Roberts, 10th Royal Veterans
Welcome to
Cousin
Jonathan This page is devoted to our War
of 1812 rules. Available on this page are
downloadable Zip files of the rules and army lists, all done with our usual quality graphics. What
are these rules like? Well, I'll
tell you. This system is based
on
morale as most of our rules are for other periods. We have tried to
faithfully reproduce the qualities of every
unit
that fought along the Canadian border. Not just one morale number
is given- the units react to each type of
situation
differently, depending on the circumstances. Some troops are We've tried to
include every leader of
significance
in the game, and made them an important element. Each leader has NINE characteristics that affect play.
Some
are so timid that they are best left guarding the baggage. Some are
desperate for glory and interpret caution
as
cowardice. Some so self willed that they won't obey orders and cause
Perhaps the
best part of the game is its ease
of play. Charts are easy to read and there is one for every situation,
so no reading through lists of modifiers
that
don't apply. Every phase of the game is made to be understood at a
glance, speeding up play significantly,
while
giving you the feel of the details of the period. The rules themselves
are made to form into a professional
quality
booklet
that lasts.
We would like
to thank Prof. John Russell
of Niagara for all the work he put into We would also
like to give out a special
thanks
to everyone who wrote in The Scale we use for Cousin Jonathan is One Inch = 25 yards, and each turn is about five minutes of actual time. This is of course very rough, but provides a framework for scenarios that should prove helpful. As far as basing is concerned, it doesn't really make much difference as long as both sides use the same. We use one inch by 1/2 inch stands for infantry, and one inch square for cavalry and guns. These rules are meant to play out battles of the War of 1812, and as such, are for relatively small scale actions. Battles ranged from less than 1000 men present, such as Beaver Dams in 1813, to 6000 at Lundy's Lane in 1814. Even bigger battles were fought along the coast of the US involving large armies landed by the British for major expeditions. The troop
scale may vary therefore, but 10-20
men per figure should suffice. Unit sizes varied wildly, regimental
strengths ideally at 600 men,
but rarely ever achieved. Perhaps in future a detailed study of the
armies
involved will be added to this page, but
until then,
I
have included a bibliography which should prove helpful, along
with
some
links to some quality sites with the background of the period. Bibliography:
Finally, the diagram! It may look daunting, but it's quite easy, and you get a spiffy booklet! Really, it looks quite professional. I was astonished that those boobs in our graphics department could do such a good job.
|
|
|
Come
and join us at
our Yahoo Group, where we discuss rules, variants, and new products! Right HERE! * * * Contact us anytime, by mail, at: The Perfect Captain * * * Visit us at The Perfect Captain's Homepage Also, battlefield, uniform, and historic site books printed by: Uniforms and Equipment of the
United States
Forces
on the War Of 1812 War Along the Niagara
|